Development parcel: Xcopyfgc
2021-05-06This post is aimed at keeping track of project history. As the project grows and changes those changes will be tracked here. If there are no proper blogs yet please know one is in the works. Thanks for viewing.
Game state
Game state is determined using visuals. Currently it uses assumed position of the two characters to determine palettes. These palettes are used to track character one and two.
Training
Training is done by recording player input and derived game state.